We've made some changes to help in this regard, with one example being the Necromancer’s Minions. One of our goals for Skills is to have them be interesting to wield and interactive in terms of itemization and combat feel. The Necromancer's pets ideally last a very long time, but the Witch Doctor is more proactive about blowing their pets up and re-summoning them.īut of course, we've had the change to D4 Necro's minions to be more fragile, with the stated design goal of: That was intentional - to try and make him different than the Necromancer."Īt the time, I remember thinking that was a cool way to differentiate two pet-based classes. There's a wall of zombies that go away fairly quickly or pets that just kind of blow up willy-nilly. If you watch the gameplay video, you really notice his pets come and go like crazy. "The Witch Doctor, his pets are a little more transient. "If dealt damage, it was through corpses laying around or through his pets," he said. I remember following D3's hype train, and recall an interview with Jay Wilson on how the Witch Doctor differentiates itself from the Necromancer (this was before D3 even released, so way before they decided to add the Necro to D3), to which he says: Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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